This week we take a look at Product Discovery in Platform Teams, Knowledge Bases, AR Design, Isomorphic Development and more.
Enabling the Team
You Don’t Need Permission To Create by Mark Bowley
What stops most people from being more creative isn’t time, skill or confidence, it’s the idea we need permission.
Seek First to Understand by Dan Terhorst-North
When Dan arrives in a new context he sees problems everywhere but he's learned from the "law of raspberry jam" to resist the urge to Fix All The Things.
Product Direction
How do you assess strategy decisions at a pre-launch startup where there's a lot of ambiguity? by Natalie Rothfels
Pre-launch startups are the ultimate test of System 1 v. System 2 thinking (Kahneman). You need to slow down your brain and engage in effortful decision-making.
The 7 Signs of GIGO Strategy by Ibrahim Bashir
People spend too much time on strategy frameworks and not enough time on strategy inputs. Ibrahim shares the reasons people fall into the GIGO trap.
Continuous Discovery
Product Discovery in Platform teams by Robiert Luque
Platform teams are often feature teams - they get requests and build them. This is the opposite of what is needed.
Creating a User Insights Knowledge Base to Keep Track of Research Findings by Eva Katharina Wolf
How to create a library of user insights to keep track of research findings and for better communication of user needs.
Continuous Design
Ticketmaster: The UX Of A True Monopoly by Built For Mars
An onboarding that prioritises data collection, a punishing checkout experience and a core experience ripe with bugs.
AR Design: Harnessing The Magic, Mitigating The Danger by Shay Segal and Nadav Neuman
I had to jump on the Apple bandwagon :) Shay and Nadav share some of the dangers of AR and how to mitigate them.
Continuous Delivery
Your Process Should Be Open Source by Jade Rubick
Jade argues that there is a way to manage a process that preserves its benefits while eliminating most of its downsides: open it to all.
Isomorphic Development by Stephan Meijer
Fullstack development, or rather isomorphic development, isn't as easy as they say. Stephan shares some of the challenges with sharing client and server code.
Our partners, Marvin, are hosting a free event on how to navigate the complexities of a design career.
Ben Little, a VP of Design at Fidelity and Program Director at MassArt will be sharing his insights.
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UXDX EMEA | 11-13 Oct 2023
UXDX APAC | 14-16 Nov 2023
UXDX USA | 21 - 23 May 2024
Free to Attend
The Mental Health Side of Creativity | 07 Jun
Evaluating Performance The Right Way | 14 Jun
Innovation and Change | 21 Jun
Rapid Discovery | 28 Jun
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