The Product Model

#142 of weekly news across Product, UX, Design and Dev

This week we take a look at Product Discovery in Platform Teams, Knowledge Bases, AR Design, Isomorphic Development and more.

Enabling the Team

You Don’t Need Permission To Create by Mark Bowley

What stops most people from being more creative isn’t time, skill or confidence, it’s the idea we need permission.

Seek First to Understand by Dan Terhorst-North

When Dan arrives in a new context he sees problems everywhere but he's learned from the "law of raspberry jam" to resist the urge to Fix All The Things.

Product Direction

How do you assess strategy decisions at a pre-launch startup where there's a lot of ambiguity? by Natalie Rothfels 

Pre-launch startups are the ultimate test of System 1 v. System 2 thinking (Kahneman). You need to slow down your brain and engage in effortful decision-making.


The 7 Signs of GIGO Strategy by Ibrahim Bashir

People spend too much time on strategy frameworks and not enough time on strategy inputs. Ibrahim shares the reasons people fall into the GIGO trap.

Continuous Discovery

Product Discovery in Platform teams by Robiert Luque

Platform teams are often feature teams - they get requests and build them. This is the opposite of what is needed.


Creating a User Insights Knowledge Base to Keep Track of Research Findings by Eva Katharina Wolf
How to create a library of user insights to keep track of research findings and for better communication of user needs.

Continuous Design

Ticketmaster: The UX Of A True Monopoly by Built For Mars
An onboarding that prioritises data collection, a punishing checkout experience and a core experience ripe with bugs.


AR Design: Harnessing The Magic, Mitigating The Danger by Shay Segal and Nadav Neuman

I had to jump on the Apple bandwagon :) Shay and Nadav share some of the dangers of AR and how to mitigate them. 

Continuous Delivery

Your Process Should Be Open Source by Jade Rubick

Jade argues that there is a way to manage a process that preserves its benefits while eliminating most of its downsides: open it to all.

Isomorphic Development by Stephan Meijer

Fullstack development, or rather isomorphic development, isn't as easy as they say. Stephan shares some of the challenges with sharing client and server code.

People laughing at the after party

Good Design, Done Well

Our partners, Marvin, are hosting a free event on how to navigate the complexities of a design career. 

Ben Little, a VP of Design at Fidelity and Program Director at MassArt will be sharing his insights. 

Don't miss out.

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UXDX EMEA | 11-13 Oct 2023

UXDX APAC | 14-16 Nov 2023

UXDX USA | 21 - 23 May 2024

Free to Attend

The Mental Health Side of Creativity | 07 Jun

Evaluating Performance The Right Way | 14 Jun

Innovation and Change | 21 Jun

Rapid Discovery | 28 Jun

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