This week we take a look at barriers Benoit Tepereau of Spotify experienced managing teams in a scaling business, why you should never skip the discovery phase of the UX Process, why we need data engineers and much more.
To keep up with the latest news, remember to tune into the UXDX Blog or think about joining us at UXDX EMEA this October, a February Pre-Sale is taking pace today!
How To Manage Transversality In An Agile World by Benoit Terpereau
Since 2014, most startups have adopted agile methodologies, inspired by the likes of Spotify's approach to product teams. While it has brought efficiency it has also brought downsides. In his UXDX 2020 session, Benoit Tepereau discusses the barriers he faced while managing multiple teams in a scaling business but also the solutions.
Scaling Product Teams by Craig Strong
Craig talks about his experience scaling teams and common patterns of success and failure.
Roadmap To Establishing A User Research Program by Yael Gutman
Yael discusses perceptions of user research, a four-stage roadmap for establishing user research culture and the challenges that may try block implementation.
Yael discusses perceptions of user research, a four-stage roadmap for establishing user research culture and the challenges that may try block implementation.
Need more proof of the importance of the discovery phase in UX? Sarah provides us with examples from her own career on how discovery has allowed her to create better products but also ensure resources were used efficiently and timelines met.
Top 5 Tips To Establishing Design Sprints by Jasper Wu
Jasper Wu, Chief Experience Officer at U-Next, discusses design sprints, the tools he uses, how to validate your sprints and why they are important to invest in.
How To Measure The Impact of Your Work by Alexa Roman
Finding quantifiable metrics for the success of your design? This article can help. Alexa provides us with specific questions on how to find what metrics work best for your product and how to measure data, both quantitatively and qualitatively.
Finding quantifiable metrics for the success of your design? This article can help. Alexa provides us with specific questions on how to find what metrics work best for your product and how to measure data, both quantitatively and qualitatively.
How We Manage Releases at Minecraft by Henrik Kniberg
During the past year, we've explored a new approach to Minecraft release management, with concepts such as Minimum Lovable Product and four levels of Done. In this talk, Henrik shows how it works and what he's learned.
We Don’t Need Data Scientists, We Need Data Engineers by Mihail Eric
Mihail takes a look at job postings for all Y Combinator companies since 2012 to see how the demand for data roles has changed over time and where people should focus.
Remote work is a platform by Jason Fried
When a new technology arises we often port old ways onto the new platform. But this never works really well. Remote working is a new platform - you need to re-think how things work to get the most out of it.
OKR's are great, but sometimes they lack the context that people really need. HOSKRs add in a Hypothesis to give context to the objective and a Signal to be able to validate your hypothesis.
Conferences
UXDX EMEA | 6-8 October | February Presale
UXDX will host a hybrid event this October, 6th-8th. In-Person tickets are limited, so get yours now for as little as €549! February presale launched today and will close this Monday.
Buy tickets now
UXDX APAC | 4-5 March
Tickets starting at A$399.
Buy tickets now
Upcoming Community Events
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Nordics UXDX Community | 25 March | Register now
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Europe East UXDX Community | 14 April | Register now
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Europe West UXDX Community | 20 May | Register now






