This week we are saying yes to our careers, learning lessons from IKEA and learning what 'fun' actually means to users.
Enabling the Team
Saying Yes to Opportunities
Saying Yes with Catherine Madden by Parul Goel
On this podcast, Parul and Catherine talk about the benefit of taking opportunities when they arise - even if you think they aren't relevant right now.
How Do You Decide Whether an Individual Contributor (IC) or Engineering Manager Role is Right for You? by Nagaraja Rao Daivam
Do you prefer solving problems yourself or enabling others? Are you happy to shift from technical skills to soft skills?
Product Vision
Continuous Research
Strength vs failure in product teams
Lessons from IKEA by Marty Cagan
Marty reflects on a short essay by Ingvar Kamprad, founder of IKEA and compares it to our current understanding of product teams, that even our best ideas can and will fail.
What leads Product Owners to failure? by David Pereira
The Product Owner is the value maximizer, the one who focuses on achieving goals instead of delivering features. Yet, many people fail to thrive in this role. But why does it happen?
Identifying user emotions & needs
What do you mean when you say fun? by Stanislav Stankovic
What do diverse games like Overwatch, Tetris or Among Us have in common? What makes these diverse bits of software successful games? And what's fun anyway?
How to Know Your Users’ Real Needs? by Oriol Bedia
Anyone who designs products and services knows how important it is to design with the user mind. But what strategies should be used to do this?
Ideate & Prototype
Architect & Build
Tools for Effective Design
Silent Design Critiques: Making Your Design Team More Effective by Liam Carter-Hawkins
Use this step-by-step process for combining Figma, Zoom and Google Sheets to streamline design decisions.
Mental Models for Designers by Wes O'Haire
Curious about product design at Dropbox? Here’s a look at tools we use for solving problems, making decisions, and communicating ideas.
Developer Experience
Software Infrastructure 2.0: A Wishlist by Erik Bernhardsson
How a focus on developer experience could improve architecture over the next 5-10 years.
A great developer experience isn't always about simplicity - it is also the ability to deep dive into complexity.

We've partnered with the Editor X team to bring together a workshop for a select few that demonstrates how you can bring an idea from concept to prototype easily. This workshop will allow you to work in a team to ideate and protype fast to let you take an issue you're passionate about and solve it visually, completing the entire creation process on one platform, from ideation to prototype to final result.
Apply here
UXDX USA
16-17 June
16-17 June
The UXDX USA agenda is now live with new speakers announced from Snap, Netflix, Product Talk and more. With the event just 3 weeks, check out our full agenda now - available on our website:
UXDX EMEA
6-8 October
6-8 October
Our founding event, UXDX EMEA is back in Dublin this October for its 6th year. In-Person tickets are limited and it will be live-streamed from Dublin for online tickets. Follow our EMEA newsletter for more updates:
Upcoming Community Events
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