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What's new in Product, UX, Design, Dev and Empowering your Teams
What's new in Product, UX, Design, Dev and Empowering your Teams
How to Prioritise Work
Why The Impact Effort Prioritization Matrix Doesn’t Work by Itamar Gilad
We consistently overestimate impact and underestimate effort. So what can we do about it?
Prioritizing “Non-Feature” Work and Continuous Improvement by John Cutler
There's the work and the system that enables the work. If you neglect the system, the speed fo delivery degrades quickly.
It all starts with research
UX Research Cheat Sheet by Nielsen Norman Group
A great resource for any UX researcher, this is a great resource for the different research methods that can be used broken into phases: Discover, Explore, Test & Listen.
A Comprehensive Guide To UX Research by Christopher Murphy
A cross-section of research methods that will help designers to both design new products and redesign existing products.
Design Sprints!
Design Sprint Sketchnotes by Krisztina Szerovay
An infographic overview of the design sprint method which describes the goals, when to use it, tools, advantages and limitations.
A Toolkit for Applying Systems Thinking to Design Sprints by Sean Blanton
The steps and tools used to apply systems thinking to design sprints in Facebook.
TDD - its more about design than testing
Five Underplayed Premises Of Test-Driven Development by GeePaw Hill
5 ways that TDD helps to improve your product.
Realizing Quality Improvement through TDD by Microsoft Research
A detailed study that shows how TDD reduces bug density by 40-90% which improves development time by 15-35%.
Team Structures
Are Feature Teams or Component Teams Right for Your Product? by Roman Pilcher
Should teams be vertically sliced (features) or horizontally sliced (components)?
Product vs. Feature Teams by Marty Cagan (Speaking at UXDX 2020)
Product and Feature teams look the same but the differences run deep.





